- paint(Graphics) - Method in class draw.controller.handler.ActiveToolHandler
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Pass on to all registered handlers.
- paint(Graphics) - Method in class draw.controller.handler.CreateHandler
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- paint(Graphics) - Method in class draw.controller.handler.DrawerMouseAdapter
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Invoked from within
DrawingPanel
after all Element objects have been drawn.
- paint(Graphics) - Method in class draw.controller.handler.Handler
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Each handler gets the chance to override and provide specific paint capabilities after elements are drawn.
- paint(Graphics) - Method in class draw.controller.handler.SelectHandler
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Take responsibility for showing user's selection rectangle.
- paint(Graphics) - Method in interface draw.controller.IActionInterface
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Provide the capability for any of these controllers to paint into the Graphics object they are controlling.
- paintComponent(Graphics) - Method in class draw.view.DrawingPanel
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Paint all known components and
- PaletteEntry - Class in draw.palette
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Any entry in the palette extends this class.
- PaletteEntry(String, Icon, Icon, Action) - Constructor for class draw.palette.PaletteEntry
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- paletteEntry() - Method in class draw.tools.CreateTool
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- paletteEntry() - Method in class draw.tools.SelectTool
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- PasteCommand - Class in draw.controller.command
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Paste selected elements from model and put into clipboard.
- PasteCommand(Model, DrawingPalette) - Constructor for class draw.controller.command.PasteCommand
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- penColor - Variable in class draw.model.Style
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Pen color to use (defaults to black).
- PenCommand - Class in draw.controller.command
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Fill selected items, which is recursively passed down into groups.
- PenCommand(Model, DrawingPalette) - Constructor for class draw.controller.command.PenCommand
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- prototype - Variable in class draw.palette.Create
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Prototype element from which all new ones are cloned, during create.